MORE: 6 Things About Metroid Prime Remastered That Have Aged Well Metroid Prime Remastered is available now for Nintendo Switch. Players are thus advised to only use Charge Shots when trying to deal damage during this shorter animation, as going for Super Missile assaults can lead to many Missiles being wasted. That said, the timing on this is quite tight, and fans may find that most of their shots are not landing. To note, it is possible for Metroid Prime Remastered's Samus Aran to hit Chozo Ghosts during their ground-based attack animation. Fully-charged Charge Shots are also fairly potent against these enemies, and they should be utilized by fans that are low on Missiles. Indeed, just a couple hits with that powerful weapon should be enough to bring down a Chozo Ghost, allowing players to end these encounters quite quickly. The animation of interest is the one where the Chozo Ghosts levitate and charge an attack, and it provides a significant amount of time during which fans can deal some damage.įor those fans that want to make fights with Chozo Ghosts as short as possible, it is recommended that they use Super Missiles in Metroid Prime Remastered during the enemies' levitation animation. Indeed, there are very few opportunities to consistently damage these Metroid Prime Remastered enemies in a fight, and players are advised to hold a fully-charged Charge Shot and dodge while waiting for a specific animation to occur. With respect to exactly how players should combat Chozo Ghosts with their Power Beams, the key to these encounters is patience. RELATED: 8 Beginner Tips For Metroid Prime Remastered While this will already be quite clear to fans that have scanned a Chozo Ghost, as it is noted in their Log Book entry, it is worth taking a moment to confirm that the correct Beam is active before engaging in battle. This means that Metroid Prime Remastered players can only damage these enemies when the Power Beam is equipped, and they should not try to bring Chozo Ghosts down with Samus's Wave or Ice Beams. The first thing to know about Chozo Ghosts is that they are invulnerable to fire, ice, and electricity. Metroid Prime Remastered: How to Beat Chozo Ghosts This guide is here to assist with that endeavor, and it will provide details on how to easily beat Chozo Ghosts in Metroid Prime Remastered. While fans need not battle every Chozo Ghost that they come across, and it is actually recommended that they do not, there are a handful that must be dispatched. You can help Metroid Wiki by expanding it.Chozo Ghosts are enemies in Metroid Prime Remastered that players will likely encounter for the first time in the Chozo Ruins' Hall of Elders. This section of the page is incomplete or missing. The movement of the statue will disable all of the Slots until the room is reloaded.ĭata Available Logbook Entries The Plasma Beam Slot will move the entire statue away to reveal a White Door that leads to the Elder Chamber. The Ice Beam Slot will send Samus to a small room with an Energy Tank. This area has a door to the Reflecting Pool Access. The Wave Beam Slot will send Samus to a small back area with a Scan Terminal to make that area available for easy access. Each slot will change the track onto which the Chozo Statue throws the Morph Ball. This slot will activate 3 special Bomb Slots on the wall that can only be activated by using a particular Beam. If Samus enters its hands while in Morph Ball mode, it will launch her to a Spider Ball Track and Bomb Slot on the wall. Once the Ghosts have been defeated, the hands of the statue will begin to glow. There is also two White Doors to the East Furnace Access and the Crossway Access South.Ĭhozo Ghosts are often found in this room. The main part of the room is open with a large Chozo Statue at the head of the room, along with a Chozo Lore entry behind it. This ledge has a Morph Ball tunnel that leads to a Missile Station. Samus first enters the room on a small ledge. The room is first accessed from the Elder Hall Access. The Hall of the Elders is a room in the Chozo Ruins.
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